Journal Entry 3.1
Date: 06/04/2025
Activity:
- Created animation for a reusable power-up (gonna be useful in proejct B btw)
- Implemented state-based animation transitions (Idle → Flicker → Spin)
- Used flickering with animation clip
- Used animation events to trigger sound playback exactly during spin
Notes:
I struggled a lot and for a while understanding how Animator transitions really work — especially with Exit Time and Conditions. Also ran into issues with animation events that had no function names and I totally missed them.
Besides, I had some frustration with transitions not firing because of missing conditions or disabled Exit Time.
Anyway, by the end, I felt like I had a solid grasp of how animation states and scripting work in Unity.
Invested hours:
Reading, animating, scripting: approx. 3 hours +-
Debugging transitions, fixing small problems: 1 hour +-
Outcome:
A reusable and animated power-up.
Gained much more confidence in animation controllers, events, and scripting around unity’s Animator.
Files
Get Project T (HW's and Breakout)
Project T (HW's and Breakout)
mff-gdintro-2025-t
Status | Prototype |
Author | SpaceDimension |
Genre | Platformer |
Tags | mff-gdintro-2025-t |
More posts
- Journal Entry 411 days ago
- Journal Entry 2.272 days ago
- Journal Entry 2.172 days ago
- Journal Entry 288 days ago
- Journal Entry 1.193 days ago
- Journal Entry 194 days ago
Leave a comment
Log in with itch.io to leave a comment.