Journal Entry 2.1


Fixed the next feedback points:

  • It is better to denote what path is preferable as the first (for example, as a plain arrow), and a dotted arrow is not preferable.
  • Add some information point to tell the player what he should do (write a hint)
  • State that the tree is just a decoration
  • Say the spawned enemies are very weak
  • Denote types of platforms
  • Remove arrows, just add a general direction
  • Redesign shortcut: if the player reaches the portal - we teleport him into the secret garden. If he dies - he will respawn at the secret garden as checkpoint

Files

GameDev_ Project A.pdf 8.9 MB
75 days ago

Get Project A (One Page Game Design)

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