Journal Entry 2.1
Project A (One Page Game Design) » Devlog
Fixed the next feedback points:
- It is better to denote what path is preferable as the first (for example, as a plain arrow), and a dotted arrow is not preferable.
- Add some information point to tell the player what he should do (write a hint)
- State that the tree is just a decoration
- Say the spawned enemies are very weak
- Denote types of platforms
- Remove arrows, just add a general direction
- Redesign shortcut: if the player reaches the portal - we teleport him into the secret garden. If he dies - he will respawn at the secret garden as checkpoint
Files
GameDev_ Project A.pdf 8.9 MB
75 days ago
Get Project A (One Page Game Design)
Project A (One Page Game Design)
Status | Prototype |
Author | SpaceDimension |
Genre | Platformer |
More posts
- Journal Entry 178 days ago
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